#pragma once
#include "../SGD Wrappers/SGD_Math.h"
#include <d3d9.h>

enum CircleCollisionSide {C_LEFT,C_RIGHT};
struct CircleCollisionInfo
{
	tVector2D VectorTo;
	int DistanceOverLapped;
	CircleCollisionSide side;

public:
	CircleCollisionInfo(void);
	~CircleCollisionInfo(void);
};

